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By the end, my humble Blaster got to mess around with massive turrets and music so grating it induced an enemy’s rage. Quadruple-classing means you can choose ultimates and standard powers from three classes at any time – perfect for exploiting enemy weaknesses in a testing fight. Thankfully, then, you are not just able to dual class, but you can mix and match up to four classes at once to keep things fresh throughout. Each has their own lovingly designed ultimate to tip the balance of a fight in your favour but, as thrilling as any class can be, they will get repetitive after 20 or so hours. The Blaster, on the other hand, keeps their distance as they whittle down enemy health bars, with the Brutalist preferring to get up close and personal. That is where the game’s 13 classes come in.Įach class is satisfyingly distinct: the Speedster calls upon his pace to move around the grid with ease, buzzing around foes to deal light damage or heal allies. All enemy types have their strengths and weaknesses that significantly affect how you will approach your fight strategy. One of these enemy types you must choose as your Kryptonite, your Superman-inspired weakness to force you to adapt. They also increase your collective Might that allows you to gauge the missions and enemies you can conceivably handle.Īllies and enemies come in many shapes and sizes, fashioned in typical South Park style: prepare to do your worst against fearsome, snot spewing sixth-graders, nimble Ninjas that summon more of their ilk to overwhelm you, and, er… crab people.
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Artifacts, for instance, are special, craftable items that grant upgrades to increase the potency of the classes within your team and impact stats like ultimate move recovery and damage. With myriad classes, turn types, and areas of effect, it is like Tetris meets the JRPG, and it is brilliant.Įach new system is effectively drip-fed so as to feel manageable despite their innate complexity. Movement adds another layer of strategy to a rich menu of new RPG systems to transform The Fractured But Whole from a good game into a great one. Instead, The Fractured But Whole features much deeper, grid-based theatres of war inspired by XCOM and Fire Emblem. Gone are the staid, repetitive combat encounters and unreliable rhythm systems of The Stick of Truth.
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But it is on the battlefield where things have really changed.Ĭombat is the strongest tool in The Fractured But Whole’s utility belt. South Park is as sordidly recognisable as ever as you explore its crime-ridden underbelly, but enough is done to expand the setting in all the right places to make it feel distinct. It is this most quotidian of MacGuffins that, predictably, engulfs the entirety of South Park in a cloud of oddly egg-flavoured intrigue.
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At the centre of this inter-hero civil war is your mission: find a missing cat, Scrambles. Now you must work your way up the hierarchy of new superhero franchise, ‘Coon and friends’, who share a mutual hatred with rival franchise ‘The Freedom Pals’. In this brave new world of capes and crusaders, Lord Douchebag is nothing. So, to start out, as with any superhero, you are going to need a backstory.ĭespite your heroic exploits in The Stick of Truth, you remain the mute ‘New Kid’, but your hard-earned status has been swiftly forgotten. The sequel sees our favourite potty-mouthed fourth-graders bin wizards, wargs, and powerful artefacts (that look suspiciously like your normal everyday twig) in favour of a new superhero playground pursuit. But loyalists should not fear: South Park: The Fractured But Whole leaves its predecessor far behind. They might attempt to make up for this by delivering enough fart jokes to make the game a veritable dutch oven from start to finish – trying to outdo the toilet humour to its detriment. That currency was spent.įancy picking up South Park: The Fractured But Whole? Here is the lowdown on its gameplay, classes, and system requirements. It is a South Park game how could it be set anywhere else? Last, and, most importantly, they could no longer use the nostalgia built up over 17 seasons of the show quite like they had the freedom to in the series’ first foray into videogames.
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Second – and just like the TV show – they would be confined to the same setting. First, they were without developers Obsidian – a bad start in any RPG player’s spellbook. Before the first bottom burp had even been recorded, Ubisoft had their work cut out with any sequel to the well-received South Park: The Stick of Truth.